![]() On the map, you will notice that the colors have multiple different areas of varying sizes in each color. When you build in a hex, write the number that you used in the bottom. (So, in the first round of the game, you are limited to building to the hexes adjacent to your starting castle). ![]() If they can make a valid pair – they will be able to build up their duchy.Įach of the colors has their own set of rules for what is acceptable in that color, and there is also the general rule that you must build in a hex that is adjacent to one that you have already built in. Then, each player simultaneously chooses a pair of dice – one colored and one numbered – to use to build in their duchy. Each of the three rounds will last for ten hourglasses – so anywhere between 5 and 10 rounds. These five dice are rolled, and the players first mark down the number of hourglasses on the timing track. There are two traditional d6 with pips, two dice with one face of each of the six colors and a timing die which has four single hourglasses and two sides with blue double hourglasses. In each turn, the owner of the game rolls all five dice. The game is played in three rounds, each split up into a number of turns. Before the game starts, each player chooses one of the four castle hexes to begin in and takes the appropriate scoring bonus as well as special ability (more on these later). The right side of the sheet has a timing track as well as a scoring area. There is also a nice reference of the placement rules for each of the six colors. On the left are the scoring areas where you will mark your in-game achievements and abilities. The hex shaped duchy is found in the middle of the sheet – like the base game, there are six different color types and yes the light green pastures are still yellow on the dice. There are four different varieties of score sheet included in the pad (about 50 of each as the sheets are double sided), and in the game, the players are each supposed to play with the same layout. In this small box version, each player gets a scoresheet which shows his own duchy. ![]() As I loved the base game, I was intrigued to try it out. As I have said many times already this fall, I was not able to do my usual amount of pre-SPIEL research, so I was actually surprised when I heard about this one at the Ravensburger press event on the Friday of the show. This year, Ravensburger quietly rolled out a dice version of the game. ![]() A few years ago, there was a Castles of Burgundy card game, and while it was fairly well received by other gamers, it felt (to me at least) that it was pretty much the same game – and, in fact, took up about the same amount of table space! The combination of planning and the variance of the die rolls was a great fit for me. So, when the Castles of Burgundy first came out, it quickly became one of my favorite games. Times played: 8 (5 multiplayer, 3 solo) with review copy provided by Ravensburger.Designer: Christoph Toussaint, Stefan Feld. ![]()
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